The game
A hex board of 19 zones that starts dark and is revealed as you play. Each player drafts three ships out of twelve unique models, and you take turns activating them, 30 seconds each. Inspired by Xia: Legends of a Drift System — but with no dice: you always know what an action will do.
A board that reveals itself
The map is drawn at random every match and starts dark. Only explorer ships can enter the unknown.
Decisions, not luck
No dice. The game shows you the exact outcome of an action before you commit to it.
A small squad
Three ships per player, drafted from twelve. Alternating activations keep both players playing all the time.
Online, one on one
A quick match against anyone, or a private room with a friend. The unexplored map and your opponent's hand stay hidden.


How it plays
How a match plays today. Trade, combat and NPC ships are on the way.
The draft
- Each player bans one ship; then you pick in a snake — A, B, B, A, A, B — until each side has three.
- Your first pick must be an explorer — only explorers can open the map. Banning explorers is allowed.
- Your pick order is your activation order, every turn.
Turns
- You and your opponent alternate, one ship at a time: six activations per turn, 30 seconds each, in draft order.
- On its activation a ship moves (up to its movement) and takes one action.
- You can always pass.
Moving & exploring
- Most hexes cost 1 movement; hazards cost more. Only one ship fits in a hex, so ships block each other.
- Planets sit inside a force field with a single entrance.
- Only explorers step into the unknown — it costs 1 and must be the last step. The zone is revealed to both players.
Actions
- On planets, markets, hazards, stations and gates a panel shows what you can do there: buy, sell, mine, draw objectives, swap cards, survey, collect, salvage, dock, jump.
- Already in the game: drawing and swapping objective cards, surveying moons, mining and delivering cargo (see the deck below).
- Combat — attacks, missiles, conquering zones — and trade come next.


The ships
Twelve unique models, named after birds. Each has one or more skills: Explorer, Cargo, Miner, Fighter, Conqueror (pirates are NPCs). Exploration pays with everything else — explorers move further but carry less, hit softer and have weaker shields. Stats may still change while the game is balanced.

Sparrow
- Move
- 4
- Hull
- 3
- Shield
- 1
- Weapon
- 1 dmg, range 2
- Missiles
- 1 slot
- Cargo
- 3 slots

Albatross
- Move
- 3
- Hull
- 3
- Shield
- 2
- Weapon
- 1 dmg, range 2
- Missiles
- none
- Cargo
- 5 slots

Swan
- Move
- 3
- Hull
- 4
- Shield
- 3
- Weapon
- 2 dmg, range 1
- Missiles
- 1 slot
- Cargo
- 2 slots

Shrike
- Move
- 3
- Hull
- 5
- Shield
- 2
- Weapon
- 3 dmg, range 1
- Missiles
- none
- Cargo
- 2 slots

Heron
- Move
- 4
- Hull
- 3
- Shield
- 1
- Weapon
- 2 dmg, range 3
- Missiles
- 1 slot
- Cargo
- 1 slot

Harrier
- Move
- 3
- Hull
- 4
- Shield
- 2
- Weapon
- 1 dmg, range 2
- Missiles
- 3 slots
- Cargo
- 2 slots

Raven
- Move
- 3
- Hull
- 3
- Shield
- 3
- Weapon
- 2 dmg, range 2
- Missiles
- 1 slot
- Cargo
- 3 slots

Cardinal
- Move
- 4
- Hull
- 4
- Shield
- 1
- Weapon
- 1 dmg, range 2
- Missiles
- 2 slots
- Cargo
- 2 slots

Condor
- Move
- 2
- Hull
- 7
- Shield
- 3
- Weapon
- 3 dmg, range 2
- Missiles
- 2 slots
- Cargo
- 3 slots

Pelican
- Move
- 2
- Hull
- 6
- Shield
- 2
- Weapon
- none
- Missiles
- 1 slot
- Cargo
- 6 slots

Swift
- Move
- 5
- Hull
- 2
- Shield
- 0
- Weapon
- 1 dmg, range 1
- Missiles
- none
- Cargo
- 1 slot

Falcon
- Move
- 4
- Hull
- 3
- Shield
- 1
- Weapon
- 2 dmg, range 2
- Missiles
- 2 slots
- Cargo
- 1 slot
The zones
The board has 19 zones of 19 hexes. The two home bases sit in opposite corners; the other 17 are drawn and rotated at random, so no two maps are alike — and not every zone makes it into a match. Each of the 20 moons sells one resource and buys another. On the board, empty space is dark: a moon shows only its three action hexes in colour, and a home base only the hexes inside its force field.
Home base
Earth (blue) and Mars (red). Ships start and respawn here.
Europa
Sells Water · buys Iron
Enceladus
Sells Water · buys Gold
Titan
Sells Plants · buys Water
Ganymede
Sells Soil · buys Plants
Callisto
Sells Iron · buys Water
Io
Sells Gold · buys Plants
Ceres
Sells Iron · buys Soil
Rhea
Sells Soil · buys Gold
Iapetus
Sells Gold · buys Soil
Sedna
Sells Plants · buys Iron
Dione
Sells Water · buys Soil
Tethys
Sells Water · buys Plants
Mimas
Sells Iron · buys Gold
Pluto
Sells Soil · buys Water
Eris
Sells Plants · buys Soil
Thebe
Sells Gold · buys Water
Hyperion
Sells Plants · buys Gold
Amalthea
Sells Iron · buys Plants
Himalia
Sells Soil · buys Iron
Phoebe
Sells Gold · buys Iron
Station
inner ring: 2 asteroids; outer ring: 4 asteroids · up to 2 per map
Gate
outer ring: 1 nebula
Debris field
inner ring: 2 debris; outer ring: 2 debris · up to 2 per map
The deck
145 objective cards. Each completed objective is worth 1 Glory. Your hand is secret: your opponent only knows how many cards you hold.
The hand
- Each player starts with 3 cards, dealt when the draft ends, and holds up to 6.
- Your cards sit at the bottom of the screen: hover one to see it big.
- Not every moon makes it into a match: a card for a missing moon can't be completed — swap it.
Points of interest
- The star hex inside each moon and base. Using it costs the ship's action — once per point of interest per player.
- Swap any number of cards (they go to the bottom of the deck) and draw as many, plus one if your hand has room.
Completing
- The card is revealed and leaves the game, you gain 1 Glory and draw a new card. Completing also costs the ship's action.
- Survey: land on the moon's planet. Delivery: a miner mines the resource on the moon that sells it (asteroid fields give elements), carries it in the hold and delivers it on the planet of the card's moon.
- Piracy, NPC and hunt cards come with NPCs and combat.


The moons: 120 cards
Every moon asks for the four resources it does not sell and for elements, and has a survey card.

Europa
Sells Water · buys Iron
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Enceladus
Sells Water · buys Gold
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Titan
Sells Plants · buys Water
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Ganymede
Sells Soil · buys Plants
- Deliver 2 Water
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Callisto
Sells Iron · buys Water
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 elements
- Survey

Io
Sells Gold · buys Plants
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Ceres
Sells Iron · buys Soil
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 elements
- Survey

Rhea
Sells Soil · buys Gold
- Deliver 2 Water
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Iapetus
Sells Gold · buys Soil
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Sedna
Sells Plants · buys Iron
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Dione
Sells Water · buys Soil
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Tethys
Sells Water · buys Plants
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Mimas
Sells Iron · buys Gold
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 elements
- Survey

Pluto
Sells Soil · buys Water
- Deliver 2 Water
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Eris
Sells Plants · buys Soil
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Thebe
Sells Gold · buys Water
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Hyperion
Sells Plants · buys Gold
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Amalthea
Sells Iron · buys Plants
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 elements
- Survey

Himalia
Sells Soil · buys Iron
- Deliver 2 Water
- Deliver 2 Plants
- Deliver 2 Gold
- Deliver 2 Iron
- Deliver 2 elements
- Survey

Phoebe
Sells Gold · buys Iron
- Deliver 2 Water
- Deliver 2 Soil
- Deliver 2 Plants
- Deliver 2 Iron
- Deliver 2 elements
- Survey
Piracy, NPCs, hunts and jewels: 25 cards
PIRATE HUNT
+1 GLORY
Shoot down a pirate.
Pirates appear in revealed station zones. Coming with NPCs.
PIRATE HUNT
+1 GLORY
Shoot down a pirate.
Pirates appear in revealed station zones. Coming with NPCs.
PIRATE HUNT
+1 GLORY
Shoot down a pirate.
Pirates appear in revealed station zones. Coming with NPCs.
PIRATE HUNT
+1 GLORY
Shoot down 2 pirates.
Pirates appear in revealed station zones. Coming with NPCs.
RECOVER LOOT
+1 GLORY
Recover the cargo a downed pirate left behind.
Pirates appear in revealed station zones. Coming with NPCs.
RECOVER LOOT
+1 GLORY
Recover the cargo a downed pirate left behind.
Pirates appear in revealed station zones. Coming with NPCs.
PRIVATEER
+1 GLORY
Shoot down a rival ship that is carrying cargo.
Counts any skill of the downed ship. Coming with combat.
PRIVATEER
+1 GLORY
Shoot down a rival ship that is carrying cargo.
Counts any skill of the downed ship. Coming with combat.
BOUNTY
+1 GLORY
Shoot down an NPC ship.
Coming with NPC ships.
ESCORT
+1 GLORY
End 2 turns next to a merchant ship.
Coming with NPC ships.
ESCORT
+1 GLORY
End 2 turns next to a merchant ship.
Coming with NPC ships.
MERCHANT DEAL
+1 GLORY
Sell 2 cargo to a merchant ship.
Coming with NPC ships.
MERCHANT DEAL
+1 GLORY
Sell 2 cargo to a merchant ship.
Coming with NPC ships.
RESCUE
+1 GLORY
Reach a stranded ship and rescue it.
Coming with NPC ships.
RESCUE
+1 GLORY
Reach a stranded ship and rescue it.
Coming with NPC ships.
HUNT: EXPLORER
+1 GLORY
Shoot down an Explorer.
Counts any skill of the downed ship. Coming with combat.
HUNT: EXPLORER
+1 GLORY
Shoot down an Explorer.
Counts any skill of the downed ship. Coming with combat.
HUNT: MINER
+1 GLORY
Shoot down a Miner.
Counts any skill of the downed ship. Coming with combat.
HUNT: MINER
+1 GLORY
Shoot down a Miner.
Counts any skill of the downed ship. Coming with combat.
HUNT: FIGHTER
+1 GLORY
Shoot down a Fighter.
Counts any skill of the downed ship. Coming with combat.
HUNT: FIGHTER
+1 GLORY
Shoot down a Fighter.
Counts any skill of the downed ship. Coming with combat.
HUNT: CARGO
+1 GLORY
Shoot down a Cargo ship.
Counts any skill of the downed ship. Coming with combat.
HUNT: CARGO
+1 GLORY
Shoot down a Cargo ship.
Counts any skill of the downed ship. Coming with combat.
JEWEL SET
+1 GLORY
Collect 2 jewels of the same color.
Bring them to your base. Coming with jewels.
JEWEL SET
+1 GLORY
Collect 3 jewels of the same color.
Bring them to your base. Coming with jewels.